Gaming

In a rapidly evolving digital landscape, the power of grassroots activism has never been more evident. The Stop Killing Games campaign exemplifies how a unified citizenry can push back against corporate practices that threaten the integrity of consumer rights. With over a million signatures on the European petition alone, this movement underscores a fundamental desire
0 Comments
The gaming industry is in a perpetual state of flux, constantly reshaping how franchises are managed, marketed, and monetized. Ubisoft’s decision to entrust the publishing duties of its upcoming title, *Heroes of Might and Magic: Olden Era*, to Hooded Horse is a revealing example of this ongoing transformation. While at face value, this move may
0 Comments
The inclusion of artificial intelligence in creative industries has become increasingly common, but it also raises crucial questions about transparency, ethics, and consumer trust. A recent case involving 11 Bit Studios’ sci-fi management sim *The Alters* brings these issues into sharp focus. The studio admitted to leveraging generative AI tools for minor translation/localization tasks and
0 Comments
The gaming industry is littered with ambitious projects that falter due to funding challenges, and Malys, a roguelike deckbuilder from Summerfall Studios, initially seemed headed in the same direction. Launched in April via Kickstarter, Malys—where players embody a former priest turned demon hunter navigating atmospheric challenges—did not hit its crowdfunding goal. For many developers, such
0 Comments
The gaming community has been buzzing with excitement and anticipation as CD Projekt Red announces yet another update for their flagship title, *Cyberpunk 2077*. Dubbed Update 2.3, this patch has already taken on mythic proportions before its release, largely due to the studio’s previous proclamations about “final” updates. This rollercoaster of communication raises an interesting
0 Comments