Gaming

The recent layoff announcement from IllFonic, the developers behind titles such as *Friday The 13th: The Game* and *Predator: Hunting Grounds*, serves as a stark reminder of the ongoing challenges faced by the gaming industry. This situation not only highlights company-specific difficulties but also underscores a broader crisis affecting developers across the sector. In this
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The gaming world has been rocked by news of Ubisoft’s discontinuation of its PvP shooter, XDefiant, a decision that has resulted in the layoff of approximately 277 employees across various development studios. This marks yet another significant failure in the highly competitive free-to-play first-person shooter (FPS) market. In a statement, Ubisoft executive Marie-Sophie de Waubert
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Digital Extremes, a studio synonymous with the thrilling gameplay of the Unreal Tournament series, took a noteworthy detour back in 2008 with the launch of Dark Sector. While primarily recognized for their collaboration with Epic Games, Dark Sector’s release positioned the studio into the realm of single-player action gaming. Situated within the stark parameters of
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The term ‘Action RPG’ (often abbreviated as ARPG) is fraught with ambiguity, leading to its misuse and misunderstanding across the gaming community. At its core, the genre encapsulates games that combine traditional role-playing elements with fast-paced action; however, the definition can shift dramatically depending on who is discussing it. Titles like Diablo 4 and Path
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As the gaming industry continues to evolve, the legal landscape surrounding it is equally dynamic. Central to this discourse is an ongoing lawsuit against Valve Corporation, the company behind Steam, the leading digital distribution platform for PC gaming. The case has now transformed into a class action lawsuit, potentially impacting a wide array of developers
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In the ever-evolving landscape of mobile gaming, few titles have garnered the attention of Plague Inc. This strategy simulator allowed players to nurture a disease, watching as it spread its influence worldwide. Launched in 2012 by Ndemic Creations, the game found an unexpected surge in players during the COVID-19 pandemic, as users sought to model
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